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	<title>focus27 &#187; Blog</title>
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	<description>QUAKE LIVE</description>
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		<title>QuakeCon 2009</title>
		<link>http://quake.focus27.com/blog/quakecon-2009</link>
		<comments>http://quake.focus27.com/blog/quakecon-2009#comments</comments>
		<pubDate>Thu, 13 Aug 2009 22:09:37 +0000</pubDate>
		<dc:creator>ben</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://focus27.com/?p=555</guid>
		<description><![CDATA[The QuakeCon 2009 competitions are getting started pretty soon. You&#8217;ll find carnage and relic playing in the CTF tournament with walter and bLt as Fully Loaded. They&#8217;ll also be playing in the 1v1 competition.
Coverage

ESReality QuakeCon Coverage
djWHEAT.tv Live Stream
Quake-Live.tv QuakeCon Coverage
Fnatic QuakeCon Coverage
@QuakeConTourney Twitter
QuakeCon Tournaments Page

Update: August 16th
QuakeCon 2009 is over, here are the final standings:
Duel
1st: [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_560" class="wp-caption alignright" style="width: 330px"><a href="http://www.quakecon.org/"><img src="/wp-content/uploads/2009/08/quakecon_logo_2009_on_white.png" alt="QuakeCon 2009" title="quakecon_logo_2009_on_white" width="320" height="95" class="size-full wp-image-560" /></a><p class="wp-caption-text">QuakeCon 2009</p></div>
<p>The QuakeCon 2009 competitions are getting started pretty soon. You&#8217;ll find <a href="/team/carnage">carnage</a> and <a href="/team/relic">relic</a> playing in the <a href="http://tournaments.quakecon.org/tournament/scores.php?tournamentid=1">CTF tournament</a> with walter and bLt as <a href="http://www.fully-loaded.org/">Fully Loaded</a>. They&#8217;ll also be playing in the <a href="http://tournaments.quakecon.org/tournament/scores.php?tournamentid=2">1v1 competition</a>.</p>
<h3>Coverage</h3>
<ul>
<li><a href="http://www.esreality.com/?a=post&#038;id=1732454"><strong>ESReality QuakeCon Coverage</strong></a></li>
<li><a href="http://www.djwheat.tv/live/">djWHEAT.tv Live Stream</a></li>
<li><a href="http://quakecon.quake-live.tv/">Quake-Live.tv QuakeCon Coverage</a></li>
<li><a href="http://www.fnatic.com/news/3441/QuakeCon-Coverage-Introduction.html">Fnatic QuakeCon Coverage</a></li>
<li><a href="http://twitter.com/quakecontourney">@QuakeConTourney Twitter</a></li>
<li><a href="http://tournaments.quakecon.org/">QuakeCon Tournaments Page</a></li>
</ul>
<p><strong>Update: August 16th</strong><br />
QuakeCon 2009 is over, here are the final standings:</p>
<h4>Duel</h4>
<p>1st:  Shane &#8220;<strong>SK|rapha</strong>&#8221; Hendrixson &#8211; $14,000<br />
2nd:  Sebastian &#8220;<strong>fnatic.spart1e</strong>&#8221; Siira &#8211; $7,500<br />
3rd:  Alexey &#8220;<strong>srs/rzr/Cypher</strong>&#8221; Yanushevsky &#8211; $4,000<br />
4th:  Tim &#8220;<strong>EG|DaHang</strong>&#8221; Fogarty<br />
5-6th:  Brian &#8220;<strong>grav`DKT</strong>&#8221; Flander /  Alessandro &#8220;<strong>fnatic.stermy</strong>&#8221; Avallone<br />
7-8th:  Thomas &#8220;<strong>EG|Griffin</strong>&#8221; Wall /  Magnus &#8220;<strong>LLL*fox</strong>&#8221; Olsson<br />
9-12th: <strong>k1llsen</strong>, <strong>srs/rzr/Av3k</strong>, <strong>xlo-fazz</strong>, <strong>EG|Chance</strong><br />
13-16th: <strong>xlo-madix</strong>, <strong>fnatic.link1n</strong>, <strong>plague</strong>, <strong>LoSt-CaUzE</strong></p>
<h4>CTF</h4>
<p>1st: <strong>Evil Geniuses</strong> &#8211; $12,000<br />
2nd: <strong>Who Run It</strong> (eMg) &#8211; $6,000<br />
3rd: <strong>fnaticMSI</strong> &#8211; $4,000<br />
4th: <strong>Loaded</strong> (f27-carnage, f27-relic)</p>
<h4>Open Duel</h4>
<p>1st: <strong>tD.Flysher</strong> &#8211; $1,500<br />
2nd: <strong>F8|Hardup</strong> &#8211; $750<br />
3rd: <strong>cliffy</strong> &#8211; $250</p>
]]></content:encoded>
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		<item>
		<title>GotFrag Announces Quake Live Tournaments</title>
		<link>http://quake.focus27.com/blog/gotfrag-announces-quake-live-tournaments</link>
		<comments>http://quake.focus27.com/blog/gotfrag-announces-quake-live-tournaments#comments</comments>
		<pubDate>Fri, 07 Aug 2009 18:13:16 +0000</pubDate>
		<dc:creator>ben</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.focus27.com/?p=334</guid>
		<description><![CDATA[
GotFrag announced Quake Live 1v1 and CA tournaments that are starting up in September. ESReality&#8217;s post has several good comments by xfoo, an administrator over at Quake Night. I decided to mirror these comments onto the GotFrag post, assuming those who were running the tournaments didn&#8217;t check ESR.
1v1: 20 MLG credits cost $12.99 x 128 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gotfrag.com/quake/story/44452/"></a></p>
<div id="attachment_421" class="wp-caption alignright" style="width: 310px"><a href="http://gamebattles.com/pc/quake-live/tournament/"><img class="size-full wp-image-421 " title="GotFrag Quake Classic on GameBattles" src="/wp-content/uploads/2009/08/gotfrag_quake_classic.jpg" alt="GotFrag Quake Classic on GameBattles" width="300" height="188" /></a><p class="wp-caption-text">GotFrag Quake Classic on GameBattles</p></div>
<p>GotFrag announced Quake Live 1v1 and CA tournaments that are starting up in September. <a href="http://www.esreality.com/?a=post&amp;id=1731205">ESReality&#8217;s post</a> has several good comments by <strong>xfoo</strong>, an administrator over at <a href="http://www.quakenight.com/">Quake Night</a>. I decided to mirror these comments onto the GotFrag post, assuming those who were running the tournaments didn&#8217;t check ESR.</p>
<blockquote><p>1v1: 20 MLG credits cost $12.99 x 128 players = $1662.72 with $600 in prizes means 36% of the entry fee goes into the prize pool.</p>
<p>4v4: 20 MLG credits cost $12.99 x 4 players x 64 teams = $3325.44 with $1200 in prizes means 36% of the entry fee goes into the prize pool.</p>
<p>Poker tournament organizers would love numbers like these.</p>
<p>edit &#8211; I wonder if iD will support this after they didn&#8217;t help the crazy quakeliveladders guy when he wanted to create mini-tournaments with cash entry fees (and he would keep a portion of the money collected</p></blockquote>
<blockquote><p>Also someone hasn&#8217;t been paying attention to NA leagues if they think it is possible to get 64 CA teams to register. Heck I&#8217;d even say 128 1v1 players would be hard in NA; the first round would be full of no show FF wins.</p>
<p>edit &#8211; for example, gamebattles own 4v4 ladder has 0 ranked teams and the 1v1 ladder has 6 ranked players.</p></blockquote>
<blockquote><p>I like how you use the word &#8220;advertised&#8221; &#8211; it&#8217;s as if you think there is a significant player base someone could advertise to.</p>
<p>edit &#8211; The most successful QL league in NA, QuakeNight, had just over 20 teams signup for CA. Team inactivity has been a major issue in the league with (guessing off the top of my head) 1/5 matches being a FF.</p></blockquote>
<p>My comment was nuked shortly after being posted. <a href="http://dl.getdropbox.com/u/145404/gotfragzz.png">So I posted it again</a>. It was nuked again.</p>
<p>Fuck GotFrag. More specifically, fuck Singlecoil (Editor in Chief of GotFrag). Singlecoil is the one responsible for nuking my comments. Why? Who fucking knows. A GotFrag moderator (who doesn&#8217;t want to be named) sent me a message on IRC and pasted logs from the GotFrag private moderator channel, along with verifying that Singlecoil was the one who nuked my comments.<br />
<span id="more-392"></span><br />
Another Quake Night admin, driver8, tried to make the following comment on the same GotFrag article:</p>
<blockquote><p>Teams aren&#8217;t going to participate in this. There are plenty of free competitions currently meeting the community&#8217;s needs. No team is going to pay $50+ to sign up for a tournament with a 64% rake.<br />
I&#8217;m actually surprised this is legal, and I hope it gets shut down by id, just like that quakeliveladders.com thing.</p></blockquote>
<p>Sure enough, Singlecoil made sure that comment was nuked immediately. Here&#8217;s what driver8 had to say about that:</p>
<blockquote><p>&lt;|_driver8&gt; let&#8217;s try to set up a quake live CA tournament, then ban the leaders of the top clans from posting any comments!<br />
&lt;|_driver8&gt; fucking geniuses at gotfrag/mlg</p></blockquote>
<p>Word.</p>
<p>ps. Sorry for the lack of updates lately — I&#8217;ve been working on a <a href="http://dl.getdropbox.com/u/145404/sn33kp33k.png">full redesign</a> of the site. We&#8217;ll be back soon 8)</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Quake Live&#8217;s Missing Features</title>
		<link>http://quake.focus27.com/blog/quake-lives-missing-features</link>
		<comments>http://quake.focus27.com/blog/quake-lives-missing-features#comments</comments>
		<pubDate>Mon, 13 Apr 2009 00:05:03 +0000</pubDate>
		<dc:creator>ben</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://focus27.com/?p=142</guid>
		<description><![CDATA[While we recognize that Quake Live is still in beta as id Software tackles the logistics of a centralized, community-oriented game platform, there are still many useful features from previous Quake 3 modifications (like CPMA, OSP, and RA3) that once provided some incredibly useful features, many of which became necessities for the established competitive community. 

Statistics: Give [...]]]></description>
			<content:encoded><![CDATA[<p>While we recognize that Quake Live is still in beta as id Software tackles the logistics of a centralized, community-oriented game platform, there are still many useful features from previous Quake 3 modifications (like <a href="http://en.wikipedia.org/wiki/CPMA">CPMA</a>, <a href="http://en.wikipedia.org/wiki/Orange_Smoothie_Productions">OSP</a>, and <a href="http://en.wikipedia.org/wiki/Rocket_Arena">RA3</a>) that once provided some incredibly useful features, many of which became necessities for the established competitive community. </p>
<ul>
<li><strong>Statistics:</strong> Give us commands like CPMA&#8217;s <a href="http://focus27.com/wp-content/uploads/2009/04/wstats.jpg">+wstats</a> and RA3&#8217;s <a href="http://focus27.com/wp-content/uploads/2009/04/stats.jpg">/stats<br />
 </a></li>
<li><strong>Locking Teams:</strong> Add the ability to lock/unlock teams.  Necessary for public servers if a privatized pickup/scrimmaging system isn&#8217;t implemented.<br />
 </li>
<li><strong>Coaching:</strong> Allow teams to invite a player to coach a team. Coaches can only spectate their team, team chat, issue timeouts, throw tantrums, etc.<br />
 </li>
<li><strong>Spectator Control:</strong> Allow teams to lock or invite players from spectating a given team.<br />
 </li>
<li><strong>Chat Tokens:</strong> Allow chat tokens in team-say binds (your location, who you damaged last, who damaged you last, who killed you last).<br />
 </li>
<li><strong>Better Auto-screenshot/demo:</strong> Pull filename format from in-game data: name of player&#8217;s POV, team names, map name, and a timestamp.</li>
</ul>
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