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QuakeCon 2009

August 13th, 2009

By ben

QuakeCon 2009

QuakeCon 2009

The QuakeCon 2009 competitions are getting started pretty soon. You’ll find carnage and relic playing in the CTF tournament with walter and bLt as Fully Loaded. They’ll also be playing in the 1v1 competition.

Coverage

Update: August 16th
QuakeCon 2009 is over, here are the final standings:

Duel

1st: Shane “SK|rapha” Hendrixson – $14,000
2nd: Sebastian “fnatic.spart1e” Siira – $7,500
3rd: Alexey “srs/rzr/Cypher” Yanushevsky – $4,000
4th: Tim “EG|DaHang” Fogarty
5-6th: Brian “grav`DKT” Flander / Alessandro “fnatic.stermy” Avallone
7-8th: Thomas “EG|Griffin” Wall / Magnus “LLL*fox” Olsson
9-12th: k1llsen, srs/rzr/Av3k, xlo-fazz, EG|Chance
13-16th: xlo-madix, fnatic.link1n, plague, LoSt-CaUzE

CTF

1st: Evil Geniuses – $12,000
2nd: Who Run It (eMg) – $6,000
3rd: fnaticMSI – $4,000
4th: Loaded (f27-carnage, f27-relic)

Open Duel

1st: tD.Flysher – $1,500
2nd: F8|Hardup – $750
3rd: cliffy – $250

GotFrag Quake Classic on GameBattles

GotFrag Quake Classic on GameBattles

GotFrag announced Quake Live 1v1 and CA tournaments that are starting up in September. ESReality’s post has several good comments by xfoo, an administrator over at Quake Night. I decided to mirror these comments onto the GotFrag post, assuming those who were running the tournaments didn’t check ESR.

1v1: 20 MLG credits cost $12.99 x 128 players = $1662.72 with $600 in prizes means 36% of the entry fee goes into the prize pool.

4v4: 20 MLG credits cost $12.99 x 4 players x 64 teams = $3325.44 with $1200 in prizes means 36% of the entry fee goes into the prize pool.

Poker tournament organizers would love numbers like these.

edit – I wonder if iD will support this after they didn’t help the crazy quakeliveladders guy when he wanted to create mini-tournaments with cash entry fees (and he would keep a portion of the money collected

Also someone hasn’t been paying attention to NA leagues if they think it is possible to get 64 CA teams to register. Heck I’d even say 128 1v1 players would be hard in NA; the first round would be full of no show FF wins.

edit – for example, gamebattles own 4v4 ladder has 0 ranked teams and the 1v1 ladder has 6 ranked players.

I like how you use the word “advertised” – it’s as if you think there is a significant player base someone could advertise to.

edit – The most successful QL league in NA, QuakeNight, had just over 20 teams signup for CA. Team inactivity has been a major issue in the league with (guessing off the top of my head) 1/5 matches being a FF.

My comment was nuked shortly after being posted. So I posted it again. It was nuked again.

Fuck GotFrag. More specifically, fuck Singlecoil (Editor in Chief of GotFrag). Singlecoil is the one responsible for nuking my comments. Why? Who fucking knows. A GotFrag moderator (who doesn’t want to be named) sent me a message on IRC and pasted logs from the GotFrag private moderator channel, along with verifying that Singlecoil was the one who nuked my comments.

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Quake Live’s Missing Features

April 12th, 2009

By ben

While we recognize that Quake Live is still in beta as id Software tackles the logistics of a centralized, community-oriented game platform, there are still many useful features from previous Quake 3 modifications (like CPMA, OSP, and RA3) that once provided some incredibly useful features, many of which became necessities for the established competitive community. 

  • Statistics: Give us commands like CPMA’s +wstats and RA3’s /stats
     
  • Locking Teams: Add the ability to lock/unlock teams. Necessary for public servers if a privatized pickup/scrimmaging system isn’t implemented.
     
  • Coaching: Allow teams to invite a player to coach a team. Coaches can only spectate their team, team chat, issue timeouts, throw tantrums, etc.
     
  • Spectator Control: Allow teams to lock or invite players from spectating a given team.
     
  • Chat Tokens: Allow chat tokens in team-say binds (your location, who you damaged last, who damaged you last, who killed you last).
     
  • Better Auto-screenshot/demo: Pull filename format from in-game data: name of player’s POV, team names, map name, and a timestamp.